Enter all players
Type or paste every name — the roster saves automatically for next session.
Paste your players, choose how many teams, and hit generate — or spin the wheel to pick captains one by one. A free team picker wheel that keeps PE class, practice and project groups honest.
Type or paste every name — the roster saves automatically for next session.
From 2 to 6 teams, balanced automatically when numbers do not divide evenly.
One click shuffles everyone into fair, random teams shown as color-coded cards.
Use the wheel itself to draft captains one by one — captains then pick their squads.
Every shuffle is a fresh random draw — no "the teacher rigged it" complaints again.
Spin the team picker wheel to select captains, then let captains pick or re-generate.
Odd numbers? Teams differ by at most one player, automatically.
Your class or squad list stays in this browser — next session starts in one click.
Splitting a class into teams is where playground diplomacy goes to die. The team picker wheel removes the negotiation: paste names, pick a team count, generate — done in seconds, with everyone watching the same fair shuffle. Coaches use it for scrimmage squads; teachers for project groups; offices for workshop breakouts.
Need to draft captains first? Spin the wheel itself — the same engine as our Wheel of Names — and remove each captain as they land. Then generate teams from the rest. Pair it with the Number Wheel for drill order and the Truth or Dare Wheel for the after-practice fun.